Original name: Melora

Description: City elf with underworld contacts, originally from Orlais.

Class/Level: Rogue / 1
Health 26

Communication: 3 (Deception)

Constitution: 0

Cunning: 2 (Evaluation)

Dexterity: 3 (Stealth)

Magic: 0

Perception: 2 (Searching)

Strength: 0

Willpower: 1

Speed: 15

Defense: 13

Armour: 3

Damage: 1d6 +1

Damage: 1d6


  • Weapon groups: Bows; Brawling; Light Blades; Staves
  • Talents
    • Contacts (Novice)
  • Backstab
    • You can inflict extra damage with an attack if you strike an opponent from an unexpected direction or catch them unawares. You must approach your opponent with a move action. Then you must win an opposed test of your Dexterity (Stealth) vs the target’s Perception (Seeing). If you win the test you can use your major action this round to backstab them.
    • This is an attack with a +2 bonus to the attack roll that inflicts +1d6 extra damage.
    • You cannot backstab an enemy that you begin your turn adjacent to.
  • Rogue’s Armour
    • You ignore the armour penalty of leather armour; it affects neither your Speed nor your Dexterity.


  • Travellers garb
  • Backpack
  • Waterskin
  • Bedroll
  • Blanket
  • Climbing hook
  • Lock picks
  • Belt pouch
  • Belt
  • Robe
  • Light leather armour
  • Dagger
  • Club
  • Money
    • 11 SP
    • 88 CP


  • Trade tongue
  • Orlesian (spoken and written)


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